DEANZ

30 June 2009

Online learning more effective than face to face

Filed under: Publications, Research, eLearning — Tags: — dwenmoth @ 11:29 pm

A recent report from GetEducated.com written for the U.S. Department of Education has concluded that Online & blended education is more effective than residential method alone.

This conclusion was reached after analyzing research studies undertaken from 1996 to 2008 that address this topic, concluding the following:

  1. Online education is more effective than face-to-face learning;
  2. Online learning combined with some face-to-face learning (blended learning) is the most effective;
  3. Face-to-face learning alone is the least effective method among the three types studied.

Note that these findings are specific to college-level learning as the researchers found that not enough studies exist to merit a valid comparison at the K-12 level.

The full version of this report is available here:

Dept of Education: “Evaluation of Evidence-Based Practices in Online Learning” (PDF)

10 June 2009

Virtual Worlds, Simulations, and Games for Education

Filed under: Publications — Tags: — derekcx @ 3:34 pm

An article in this months Innovate.  Partly sponsored by Microsoft.  Quite an interesting read.  (As one who is NOT greatly into this field)  Unfortunately you need to create an account.  :(

Virtual Worlds, Simulations, and Games for Education: A Unifying View by Clark Aldrich.

The intro:

Many practitioners have been struck by a paradox. They sense an overlap between virtual worlds, games, and simulations, and yet they know that one is not synonymous with the other. The three often look similar; they all typically take place in three-dimensional worlds that are populated by three-dimensional avatars. Yet as I have argued elsewhere (Aldrich 2009), the differences are profound. Games are fun, engaging activities usually used purely for entertainment, but they may also allow people to gain exposure to a particular set of tools, motions, or ideas. In contrast, simulations use rigorously structured scenarios carefully designed to develop specific competencies that can be directly transferred into the real world. Finally, virtual worlds are multiplayer (and often massively multiplayer), three-dimensional, persistent social environments with easy-to-access building capabilities. They share with games and simulations the three-dimensional environment, but they do not have the focus on a particular goal, such as advancing to the next level or successfully navigating the scenario.

Aldrich, C. 2009. The complete guide to serious games and simulations. Somerset, NJ: Wiley.

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